<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>XNACommunity Work Item Rss Feed</title><link>http://www.codeplex.com/WorkItem/List.aspx?ProjectName=XNACommunity</link><description>XNACommunity Work Item Rss Description</description><item><title>Created Issue: XBox 360 support?! [25132]</title><link>http://xnacommunity.codeplex.com/WorkItem/View.aspx?WorkItemId=25132</link><description>Hallo, I am very impressed of this project. But does the sample code work for xbox 360, too&amp;#63;&lt;br /&gt;</description><author>Freeman4gu</author><pubDate>Wed, 28 Oct 2009 21:36:00 GMT</pubDate><guid isPermaLink="false">Created Issue: XBox 360 support?! [25132] 20091028093600P</guid></item><item><title>Created Issue: "In baked" texture</title><link>http://xnacommunity.codeplex.com/WorkItem/View.aspx?WorkItemId=21818</link><description>Very good work&amp;#33;&lt;br /&gt;&lt;br /&gt;I have a small problem, my models have &amp;#34;in baked&amp;#34; textures and are not separate. What changes do you need to do for that to work&amp;#63;&lt;br /&gt;&lt;br /&gt;Thanks&amp;#33;&lt;br /&gt;Carl&lt;br /&gt;</description><author>scoutledaren</author><pubDate>Fri, 27 Mar 2009 17:23:55 GMT</pubDate><guid isPermaLink="false">Created Issue: "In baked" texture 20090327052355P</guid></item><item><title>Commented Issue: Problems with the Mask texture</title><link>http://www.codeplex.com/XNACommunity/WorkItem/View.aspx?WorkItemId=18072</link><description>Nice work...&lt;br /&gt;&lt;br /&gt;However, the example has some problems with the Mask texture &amp;#40;the spotlight mask&amp;#41;.&lt;br /&gt;&lt;br /&gt;If the light is pointed at a model with a low number of polygons &amp;#40;like shining the light at a portion of a big floor consisting of just 2 triangles&amp;#41; the mask texture is displayed all crazy. The shadow map itself is however projected properly.&lt;br /&gt;&lt;br /&gt;Also the spotlight not only shines forward &amp;#40;towards the area that is being shadowed&amp;#41; but also backwards &amp;#40;where there is no shadowing&amp;#41;...&lt;br /&gt;&lt;br /&gt;Are the any remedies for these problems or are they inherent in the method used&amp;#63;&lt;br /&gt;Comments: ** Comment from web user: Boris23 ** &lt;p&gt;This concerns the SSSM example&lt;/p&gt;</description><author>Boris23</author><pubDate>Mon, 25 Aug 2008 09:26:35 GMT</pubDate><guid isPermaLink="false">Commented Issue: Problems with the Mask texture 20080825092635A</guid></item><item><title>Created Issue: Problems with the Mask texture</title><link>http://www.codeplex.com/XNACommunity/WorkItem/View.aspx?WorkItemId=18072</link><description>Nice work...&lt;br /&gt;&lt;br /&gt;However, the example has some problems with the Mask texture &amp;#40;the spotlight mask&amp;#41;.&lt;br /&gt;&lt;br /&gt;If the light is pointed at a model with a low number of polygons &amp;#40;like shining the light at a portion of a big floor consisting of just 2 triangles&amp;#41; the mask texture is displayed all crazy. The shadow map itself is however projected properly.&lt;br /&gt;&lt;br /&gt;Also the spotlight not only shines forward &amp;#40;towards the area that is being shadowed&amp;#41; but also backwards &amp;#40;where there is no shadowing&amp;#41;...&lt;br /&gt;&lt;br /&gt;Are the any remedies for these problems or are they inherent in the method used&amp;#63;&lt;br /&gt;</description><author>Boris23</author><pubDate>Mon, 25 Aug 2008 09:24:28 GMT</pubDate><guid isPermaLink="false">Created Issue: Problems with the Mask texture 20080825092428A</guid></item></channel></rss>